We’ve been streaming for RPG Saturdays for a while now, but Sin of Mana was the first modded game we used. Perhaps I chose poorly.
It began with me, as Hawk, getting killed several times in one shot by an enemy on the way out of the starting area. The solution was to leave and return until one I could survive spawned. But in the course of these deaths, the death HP penalty kicked in. Oh, yes, this mod has a death penalty. 10% of your max HP. Your punishment for dying is that dying is easier. There’s a reason Final Fantasy XIV’s battle-res penalty dropped the Vitality reduction in favor of stronger offense penalties – if someone’s already dying, the last thing anyone needs is for them to die faster. Death spirals are not fun. This penalty is most punishing in the early game; revival with Angel Grails spares you the penalty, but those are expensive.
About an hour of frustration into it, we applied one of the lower difficulty patches, the Normal one (mid-range, 3 out of 5 with default being 5 and 2 being compared to the original, though I’m starting to have doubts given that praetarius5018 thinks the default is reasonable). At this point, the game was fun again. There was occasional grinding necessary, but figuring out what worked against the bosses was interesting and an improvement over the unremarkable slugfests I vaguely remember from my attempt at the original. On the other hand, Lugar was a straight-up brawl, but it was paced well enough to be fun – just two sides beating the hell out of each other at a steady pace. Healing wasn’t stressful but it also wasn’t too easy and the fight didn’t overstay its welcome. The God-Beasts is where the fights started to get unpleasant again, mostly for sheer length.