Well this is a bit late, isn’t it?
Probably because we finished Super Mario RPG and I enjoyed it, so I didn’t feel the need to rant immediately. [editor’s note: also because Troy was very slow at getting the GIFs for this post done.] SMRPG got a lot right and very little wrong, and I’m really looking forward to Paper Mario: The Thousand-Year Door. We’re skipping Paper Mario because while it’s a competent game, of the three console Mario RPGs that actually count, it’s the weakest. Writing’s fine, but the gameplay is a bit too simple.
Right out of the gate, Super Mario RPG gets you started. No lengthy cutscene, no slow exposition dump. You’re Mario, Bowser just took the Princess, and you’re invading his castle to get her back. This doesn’t work, because if it did the game would be over entirely too quick. A giant sword crashes through the castle and sends everyone flying. Mario lands in his own house, on a clothes peg, and Toad immediately snarks at him for it. Then he suggests that you go back to the castle and get the Princess. You do, and you don’t, respectively. The sword collapses the bridge by violently flapping his gums, and you go back home to explain to Toad.
The explanation is the best way I’ve ever seen a silent protagonist handled, and I wish all future depictions of Mario handled dialogue the same way.