About Kazinsal

Name: Troy Martin
Job Description: Editor, sysadmin
Location: Vancouver, Canada
Favourite Game(s): Final Fantasy XIV

Biography: I'm the head sysadmin for Cordilon Gaming and a science fiction gaming enthusiast from Vancouver, Canada. I do the streaming stuff, the video stuff, some articles, and a whole bunch of terrible PHP hacks that comprise this website. If something breaks, it's probably my fault.

CPU: Intel Core i7-8700K @ 4.9 GHz (6C/12T)
Motherboard: ASUS Prime Z370-A
RAM: 32 GB DDR4-3200
Graphics: EVGA GTX 1080 Ti SC
OS: Windows 10 Pro 20H2

Archive for Kazinsal

Stream Thoughts: Final Fantasy IV

This is part stream thoughts, part review, and part an exercise in getting back into writing again.

We took this weekend off from streaming for two reasons. Foremost, I lost my voice somewhat to a cold and didn’t want to subject the audience to four hours of wheezing and groaning. But secondly, I said I was going to do a post-mortem for our most recently completed stream longplay, Project II: Final Fantasy IV. So in lieu of a stream this weekend, have an article.

Usually when there’s a turn-based RPG that we want to do on stream, I’m not the one playing it. This isn’t particularly because I’m bad at them, but because I haven’t played as many and my repeated failures are less likely to bring more people into the viewing audience. No one wants to watch some idiot bumble around a video game unless they’ve already committed themselves to watching that idiot. And from this idiot to you, thank you for suffering through my terribleness. Your grace knows no bounds.

To relieve my dear compatriot and reality-grounder of her usual duties on our Saturday streams and give her the opportunity to laugh at me, we decided that I should do an RPG on stream, one that she was familiar with. We settled on Final Fantasy IV, but with a twist: The version we would use would be the mod/romhack called Project II. This hack is a new translation of FFIV, remedying the myriad issues with the various translations that have been released over the years. It also restores a significant amount of dummied content and fixes various bugs and outright useless pieces of equipment and spells, but we’ll get to that in more detail later.

Morgan has played Final Fantasy IV several times through, making her an excellent guide through the game to make the process smoother. While by no means am I new to the concept of turn based RPGs, I haven’t played many of the Final Fantasy series to be quite honest, and having someone who knows the game fairly well handy and watching my every move did have the wonderful effect of bringing my peak stress levels down from “holiday season retail manager” to “holiday season retail temp hire”. It’s a potentially aggravating experience, and it’s something new with foreign oddities and incomprehensible processes around every corner, but at least it’ll be over soon.

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Fourteen Ninety-Nine: In retrospect, we put up with a lot of crap

World of Warcraft icon

On this very special episode of Fourteen Ninety-Nine, Troy has a flashback to being chain-stunned in battlegrounds by a rogue with RNGsus on his side, while watching the BlizzCon annoucement for Classic servers…

For the first six months of its life, World of Warcraft was a complete shitshow. The game was, by almost all accounts, unfinished and rushed out the door, likely to beat some EverQuest hype train that was about to depart the station. The level 50-60 range was practically devoid of quests, and the mid-game was rather lacking in dungeon content to offset the grind. At one point, the French and German versions of the had a broken loot rolling system that just wouldn’t work. There was no group finder, no matchmaking, and no organized PvP system.

And yet, this was more polished and more fun than most of the MMOs that were out at the time. So much so that people remember it as if vanilla World of Warcraft was the result of the heavens opening up and the hand of Yahweh descending to deliver it unto the chosen peoples of the land (apparently, the intersect of disgruntled Everquest players and Frozen Throne fans), and those same people begged Blizzard to launch official vanilla throwback servers so hard that this year at BlizzCon they said they were going to do it. This is an insanely nutty idea that I am immensely looking forward to and today on Fourteen Ninety-Nine, we’re going to take a look at some of the more egregious violations of sanity that early World of Warcraft had with the kind of nostalgia that only exists elsewhere in vaporwave and arguments about the Berenstain Bears.

Note: I am not slandering Blizzard here. This is all about how massively things have improved in quality since the mid-2000s for MMOs. I would be all down to do vanilla WoW’s progression with some of the major QoL improvements recent expansions have functionally added. Hindsight is better than 20/20 in this case.

I apologize for the relative lack of interesting pictures in this article. I don’t have any screenshots from twelve years ago and getting new ones is complicated by Blizzard C&Ding all the 1.12 private servers.

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Fourteen Ninety-Nine: From Blizzard to Squeenix and back again

World of Warcraft icon

Forgive me, Father, for I have sinned. It has been 418 days since my last confession. I have missed raid night 58 times. I don’t remember how many times I lied. I have taken the Lord’s name in vain. I have coveted my neighbour’s item level. I have fallen from grace and have forgotten the importance of enormous shoulderplates. I have been conjugal with another game (I’m sorry, Father, but those catgirls were too enticing) and I felt no shame. For these and all of my sins, I am truly sorry.

As penance, my child, please re-subscribe to World of Warcraft.

Yes, Father. I will do so right away. Thank you, Father.

In the name of the Uther, the Thrall, and the Holy Light, I absolve you of your sins. Amen.


Confession is the easy part. Now comes the penance: getting back into World of Warcraft after a year and a bit away, levelling up to 110, and (gasp) liking it.

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Cordilon Gaming 2.0: You Can (Not) Relaunch

Meta Post

Hello! A few years ago, we decided we’d give blogging about games and updates in the games industry a try. It didn’t go nearly as well as we had hoped. But now we’re tackling a different medium with slightly more (albeit still a low double-digit amount of) success: streaming. To try to boost what content we have and what we’re planning on doing, we’ve decided to relaunch the blog as the new Cordilon Gaming website.

Unfortunately we’ve lost most of the content from before the break. I’m working on restoring some of our old reviews, but due to my terrible habit of not taking regular redundant backups, it’s slow going. The restored content will be made accessible in the archives.

If you’ve made it here completely by accident and don’t know what you’ve wandered into, welcome! We’re a couple of folks on the internet who like video games and friendly communities on the ‘net. That’s how we met each other and that’s the kind of environment we like to foster. We want to do this by creating interesting and entertaining content on Twitch, YouTube, and on this here website, and by letting the community take part as well. We’re always open to suggestions for streams, videos, and posts. Join us on Twitch every Saturday night for our ongoing Retro Saturdays series, and throughout the week for other, less organized streams.

This is a strange and exciting new world for us. We hope you enjoy what we do.

[Classic Review] DOOM: The Roguelike: The DOOM Mod – DoomRL Arsenal

Developers: Yholl et al.
Genre: Classic FPS with RPG elements
Where do I get it: ZDoom forums

Remember DOOM? Of course you do. DOOM is one of the granddaddies of first-person shooters. You are a lone survivor, a marine trapped in the Union Aerospace Corporation’s base on Phobos during an invasion from Hell. You must blast, saw, and RIP AND TEAR your way through hordes of zombies and various demons… for some reason that’s unstated, but probably because “eh, it’s better than dying.”

DOOM was released in 1993 and was a revolutionary game. It was followed up the next year by DOOM II: Hell On Earth, and later Final DOOM, a compilation of DOOM, DOOM II, and two feature length — and quite difficult — map packs built around the DOOM mythos and engine (TNT Evilution and The Plutonia Experiment). DOOM modding has flourished since the WAD format was originally reverse engineered not long after the game’s release. Even today, 22 years since the game’s release, new DOOM levels and mods are being constructed, released, and enjoyed by many. And with a new DOOM on the horizon, we thought it would be prudent to talk about our favourite DOOM mod.

Long ago in the early days of Cordilon Gaming, we wrote about DOOM: The Roguelike, which is exactly what it says on the tin. It’s a roguelike game in the traditional sense of the term — designed to be played with a keyboard and terminal, with ASCII representations of the map and descending levels into the dungeon (though a tile mode is available) — built around DOOM, but with added mechanics such as weapon crafting and customization, classes, feats, and items and monsters galore. If you like roguelikes, you should give this one a try. It’s a blast. Literally, because it’s DOOM, and what kind of DOOM wouldn’t involve blowing shit up?

In 2013, some clever folks on the ZDoom forums led by lead developer and programmer Yholl released an early version of a mod for ZDoom called DoomRL Arsenal, with the goal of adding in the classes, monsters, and weapon crafting/customization system (called assemblies) from DOOM: The Roguelike into ZDoom. Development has continued steadily, and presently the mod not only implements all of DoomRL’s classes, monsters and assemblies, but adds several of its own, as well as two new difficulties called “Technophobia” and “Armageddon”, while simultaneously bumping the difficulty of the the game up across the board.

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