About Kazinsal

Name: Troy Martin
Job Description: Editor, sysadmin
Location: Victoria, Canada
Favourite Game(s): Freelancer

Biography: I'm the head sysadmin for Cordilon Gaming and a science fiction gaming enthusiast from Victoria, Canada. I do most of the streaming stuff, some of the video stuff, some reviews, and a whole bunch of terrible PHP hacks that comprise the Cordilon Gaming extensions to the software that runs the site.

CPU: Intel Core i7-3820
Motherboard: Gigabyte GA-X79-UP4
RAM: 24 GB DDR3-1866
Graphics: EVGA GTX 1080 Ti SC
HDD: 250 GB SSD, 750 GB HDD, ~2 TB WD Red RAID 0
OS: Windows 10 Pro Insider

Archive for Kazinsal

Fourteen Ninety-Nine: In retrospect, we put up with a lot of crap

World of Warcraft icon

On this very special episode of Fourteen Ninety-Nine, Troy has a flashback to being chain-stunned in battlegrounds by a rogue with RNGsus on his side, while watching the BlizzCon annoucement for Classic servers…

For the first six months of its life, World of Warcraft was a complete shitshow. The game was, by almost all accounts, unfinished and rushed out the door, likely to beat some EverQuest hype train that was about to depart the station. The level 50-60 range was practically devoid of quests, and the mid-game was rather lacking in dungeon content to offset the grind. At one point, the French and German versions of the had a broken loot rolling system that just wouldn’t work. There was no group finder, no matchmaking, and no organized PvP system.

And yet, this was more polished and more fun than most of the MMOs that were out at the time. So much so that people remember it as if vanilla World of Warcraft was the result of the heavens opening up and the hand of Yahweh descending to deliver it unto the chosen peoples of the land (apparently, the intersect of disgruntled Everquest players and Frozen Throne fans), and those same people begged Blizzard to launch official vanilla throwback servers so hard that this year at BlizzCon they said they were going to do it. This is an insanely nutty idea that I am immensely looking forward to and today on Fourteen Ninety-Nine, we’re going to take a look at some of the more egregious violations of sanity that early World of Warcraft had with the kind of nostalgia that only exists elsewhere in vaporwave and arguments about the Berenstain Bears.

Note: I am not slandering Blizzard here. This is all about how massively things have improved in quality since the mid-2000s for MMOs. I would be all down to do vanilla WoW’s progression with some of the major QoL improvements recent expansions have functionally added. Hindsight is better than 20/20 in this case.

I apologize for the relative lack of interesting pictures in this article. I don’t have any screenshots from twelve years ago and getting new ones is complicated by Blizzard C&Ding all the 1.12 private servers.

» Read more…

Fourteen Ninety-Nine: From Blizzard to Squeenix and back again

World of Warcraft icon

Forgive me, Father, for I have sinned. It has been 418 days since my last confession. I have missed raid night 58 times. I don’t remember how many times I lied. I have taken the Lord’s name in vain. I have coveted my neighbour’s item level. I have fallen from grace and have forgotten the importance of enormous shoulderplates. I have been conjugal with another game (I’m sorry, Father, but those catgirls were too enticing) and I felt no shame. For these and all of my sins, I am truly sorry.

As penance, my child, please re-subscribe to World of Warcraft.

Yes, Father. I will do so right away. Thank you, Father.

In the name of the Uther, the Thrall, and the Holy Light, I absolve you of your sins. Amen.

Amen.

Confession is the easy part. Now comes the penance: getting back into World of Warcraft after a year and a bit away, levelling up to 110, and (gasp) liking it.

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Cordilon Gaming 2.0: You Can (Not) Relaunch

Meta Post

Hello! A few years ago, we decided we’d give blogging about games and updates in the games industry a try. It didn’t go nearly as well as we had hoped. But now we’re tackling a different medium with slightly more (albeit still a low double-digit amount of) success: streaming. To try to boost what content we have and what we’re planning on doing, we’ve decided to relaunch the blog as the new Cordilon Gaming website.

Unfortunately we’ve lost most of the content from before the break. I’m working on restoring some of our old reviews, but due to my terrible habit of not taking regular redundant backups, it’s slow going. The restored content will be made accessible in the archives.

If you’ve made it here completely by accident and don’t know what you’ve wandered into, welcome! We’re a couple of folks on the internet who like video games and friendly communities on the ‘net. That’s how we met each other and that’s the kind of environment we like to foster. We want to do this by creating interesting and entertaining content on Twitch, YouTube, and on this here website, and by letting the community take part as well. We’re always open to suggestions for streams, videos, and posts. Join us on Twitch every Saturday night for our ongoing Retro Saturdays series, and throughout the week for other, less organized streams.

This is a strange and exciting new world for us. We hope you enjoy what we do.

[Classic Review] DOOM: The Roguelike: The DOOM Mod – DoomRL Arsenal

Developers: Yholl et al.
Genre: Classic FPS with RPG elements
Where do I get it: ZDoom forums

Remember DOOM? Of course you do. DOOM is one of the granddaddies of first-person shooters. You are a lone survivor, a marine trapped in the Union Aerospace Corporation’s base on Phobos during an invasion from Hell. You must blast, saw, and RIP AND TEAR your way through hordes of zombies and various demons… for some reason that’s unstated, but probably because “eh, it’s better than dying.”

DOOM was released in 1993 and was a revolutionary game. It was followed up the next year by DOOM II: Hell On Earth, and later Final DOOM, a compilation of DOOM, DOOM II, and two feature length — and quite difficult — map packs built around the DOOM mythos and engine (TNT Evilution and The Plutonia Experiment). DOOM modding has flourished since the WAD format was originally reverse engineered not long after the game’s release. Even today, 22 years since the game’s release, new DOOM levels and mods are being constructed, released, and enjoyed by many. And with a new DOOM on the horizon, we thought it would be prudent to talk about our favourite DOOM mod.

Long ago in the early days of Cordilon Gaming, we wrote about DOOM: The Roguelike, which is exactly what it says on the tin. It’s a roguelike game in the traditional sense of the term — designed to be played with a keyboard and terminal, with ASCII representations of the map and descending levels into the dungeon (though a tile mode is available) — built around DOOM, but with added mechanics such as weapon crafting and customization, classes, feats, and items and monsters galore. If you like roguelikes, you should give this one a try. It’s a blast. Literally, because it’s DOOM, and what kind of DOOM wouldn’t involve blowing shit up?

In 2013, some clever folks on the ZDoom forums led by lead developer and programmer Yholl released an early version of a mod for ZDoom called DoomRL Arsenal, with the goal of adding in the classes, monsters, and weapon crafting/customization system (called assemblies) from DOOM: The Roguelike into ZDoom. Development has continued steadily, and presently the mod not only implements all of DoomRL’s classes, monsters and assemblies, but adds several of its own, as well as two new difficulties called “Technophobia” and “Armageddon”, while simultaneously bumping the difficulty of the the game up across the board.

» Read more…