We haven’t posted in a while because Jake and I are playing Final Fantasy V


We’re also playing Final Fantasy XIV: A Realm Reborn, but that’s not the focus of this post.

Recently, I posted about the Final Fantasy V Four Job Fiesta and how Jake and I are both taking part in it. Well, we are. And Jake’s damn near done. I’m not, but I’m getting through it, albeit slowly. The point of this post is to tell you, dear readers, that we are both commentating on my run as I play through it live and are uploading it piece by piece to YouTube. The first few videos are a bit slow, but they pick up after the early-game plot dumps are over and done with.

The first video in the series (there are five uploaded and a sixth is recorded as of right now) will be embedded below. The playlist can be found here, on the Cordilon Gaming YouTube channel. Every video is available in 720p 60fps for the smoothest possible playback and best viewing experience you can have watching two dudes on the internet play an SNES game.

The videos are generally geared towards people who have played Final Fantasy V before, but since I haven’t actually gotten all the way through the game, they’re more or less spoiler-free (but not free of crude language — the challenge of the Four Job Fiesta is not always a pleasant one, though it is rewarding). I won’t ask you to like, comment, and/or subscribe, but if you do enjoy the videos, please tell your friends about them and about the Fiesta. It’s for a good cause — the Fiesta has now surpassed $10,000 USD raised for Child’s Play, and the number continues to slowly increase.



Okay, so, let me rephrase. I’m not posting anything today. I’m getting ready for the next week’s wave of stuff we’ll be doing.

The Final Fantasy V Four Job Fiesta starts at 9pm PDT tonight (midnight EDT June 22, something like 4am UTC June 22), and it’s already surpassed its donation goals to Child’s Play of $7500. For those unaware of what the Four Job Fiesta is, it’s a charity run of Final Fantasy V played by anyone who wants to sign up for it where your party’s jobs are assigned at random and you must stick with them through the entire run. It’s fun, it’s for a good cause, and it’s entertaining to watch people get stuck with multiple berserkers.

For every ten dollars donated to the fund for Child’s Play before the run starts, a random player who signs up for a Berserker Risk gets a(n extra) Berserker job added to their pool. Since there are currently about six hundred players with Berserker Risk, and over 750 berserkers in the donation pool, there are going to be players who get two (or more) Berserkers.

Why is this relevant? Well, two reasons. One, it’s charity, and it’s a good charity. Two, Jake and I will both be taking part in the Four Job Fiesta, doing separate runs, but we’ll both be live commentating over my run and either streaming it or uploading it to YouTube (probably the latter). The plan is Jake will start on his run tonight and we’ll start recording mine tomorrow afternoon and will have part one up on YouTube in the evening.

1:25 PM – [CG.net]Kazinsal: did you sign up for a normal run or a berserker risk
1:25 PM – [CG.net]Thexare: random, no risk
1:25 PM – [CG.net]Thexare: at worst, one zerker
1:27 PM – [CG.net]Thexare: I like FFV, but the thing about Berserker Risk is
1:27 PM – [CG.net]Thexare: well
1:27 PM – [CG.net]Thexare: I want to continue liking FFV.

Now I’ve got “Berserker” from Clerks stuck in my head.

I guess I know what I’m watching today.

Video: One-Off Let’s Play: Kirby’s Dream Course – Part 2/2

The thrilling conclusion. Available in 720p60.

Video: One-Off Let’s Play: Kirby’s Dream Course – Part 1/2

Jake and I tested out netplay in Retroarch with a session of me getting my ass handed to me in Kirby’s Dream Course. Available in 720p60.

An Extraordinary Day In Review, 06/14/2015: Meet the unusual Sunday edition


An Extraordinary Day In Review makes up for missing Friday’s Day in Review by posting on Sunday.

Nintendo releasing MOTHER as Earthbound Beginnings on Wii U Virtual Console

Holy shit, MOTHER is coming out in English on the Wii U Virtual Console today at 6 PM Pacific, twenty-six years after its original release in Japan on the Famicom. Don’t believe me? Here’s a trailer posted a couple hours ago. This comes as a complete surprise and is incredible for EarthBound fans, as only the second game in the MOTHER series (EarthBound) was released outside of Japan. The time of release was announced along with a link to the trailer on Nintendo of America’s twitter.

MOTHER, now known in the West officially as Earthbound Beginnings, was originally chosen for localization as “Earth Bound”, and the game was almost ready for release when the project was halted and later picked back up as the name of the localization of the game’s SNES sequel. Though the original “Earth Bound” was later discovered as a prototype cartridge, dumped, bugfixed, cleaned up, and released online in 1998. Not long after its unofficial release, players discovered that the prototype had anti-piracy subroutines, and that one of the critical bug fixes tripped them. Programmers went to work disabling the anti-piracy code and re-released the game online.

And now, over a decade and a half later, Earth Bound is coming out for real, a few hours after its release was announced.

Thanks, Nintendo. You’ve done a good thing today.

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The Day In Review, 06/11/2015: :(

The Day In Review

The Day In Review is a daily summary of notable gaming news from the past 24 hours.

Former Xbox Live program manager Stephen Toulouse in coma

Stephen “Stepto” Toulouse, the former program manager for policy enforcement at Xbox Live and a Microsoft employee from 1994 to 2012, is in a deep coma. According to a tweet confirming the situation from his cousin Joshua, his prognosis is not good. A fundraiser set up by his family and friends attributes the cause of the coma to be a severe infection which is slowly responding to treatment. If you wish to support the fundraiser either monetarily or by spreading the word, you can do so here.

While in the Xbox Live division, Toulouse was responsible for a change in Gamertag policy allowing users to express their sexual orientation in their gamertags (a practice previously banned on the service due to fear of abuse), a move praised by many in the LGBT community for its forward thinking. Prior to joining Xbox, he was involved with the Microsoft Security Response Center, handling public relations for major security issues such as the Blaster worm and the Windows Metafile vulnerabilities.

We hope you will fight your way out of this, Stephen. The world doesn’t need to lose a good person like you.

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The Day In Review, 06/10/2015: The game of the movie of the game

The Day In Review

The Day In Review is a daily summary of notable gaming news from the past 24 hours.

Ratchet & Clank reboot coming Spring 2016

If ever there was a time to hope a movie tie-in game wouldn’t suck, it’s now. To go along with a Ratchet & Clank movie coming out in 2016, there will be a new game in the series, with a Spring 2016 release confirmed today by Insomniac Games in an E3 trailer on YouTube. Unlike most E3 trailers so far, this one actually has gameplay footage and not just in-engine cutscenes (or six seconds of Revenant and super shotgun). The game will be exclusive to the PS4, continuing the historical trend of the series of being only available on Sony platforms.

This will be the first non-spinoff Ratchet & Clank game we’ve had since Size Matters on the PlayStation Portable in 2007 (and later the PlayStation 2 in 2008), and like the movie, will be a reimagined version of the original game with gameplay elements from many of the previous games integrated. The movie and game were first announced at E3 2014. The movie premiered this May at the Cannes Film Festival and will be released theatrically in North America on April 29, 2016. A definite release date for the game has yet to be announced.

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The Day In Review, 06/09/2015: Posted on time, for once!

The Day In Review

The Day In Review is a daily summary of notable gaming news from the past 24 hours.

Wargaming announces Master of Orion reboot, cheesy voiceover and all

Hold onto your hats, folks. Wargaming posted a well-made cinematic trailer for a Master of Orion reboot, complete with a terribly cheesy voiceover at the end. I totally forgot they bought the IP when Atari declared bankruptcy in 2013. For those who haven’t played or heard of Master of Orion, it’s a series of damn fine science fiction space 4X games from the early-mid 1990s, originally developed by Simtex and published by Microprose (the pair behind the first two games — a third was developed by Quicksilver and published by Infogrames, but it was nowhere near as successful as its predecessors, which are still played by fans to this day.)

Wargaming, a developer/publisher from Cyprus, is best known for creating the massively multiplayer online tank battle arena (I hereby coin the term “MMOTBA”) World of Tanks and its spinoffs World of Warplanes and the currently closed beta World of Warships. The MoO reboot will not be their first foray into turn-based strategy, however — Wargaming’s first was a series of science fiction turn-based tactical strategy in the style of classic wargames (hmmmmm…) called Massive Assault, which I’d never heard of until today but was apparently popular enough that more than one Massive Assault game was made, so obviously Wargaming knows how to do turn-based strategy well enough to keep a series afloat.

I just can’t get over that voiceover, though. Like, why would they think that voice was a good idea? It needs to be heard to be truly experienced, and then promptly washed out with loud music.

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The Day In Review, 06/08/2015: Business Simulator Online 2016?

The Day In Review

The Day In Review is a daily summary of notable gaming news from the past 24 hours.

XCOM 2 will be openly moddable

Let’s kick this week’s first Day In Review off on an awesome note. In an interview with IGN, Firaxis’ creative director on XCOM 2 said that not only will the game be openly moddable, but that the team is “going all out” when it comes to allowing players to create new content for the game. Even the content creation tools that the developers are using to produce the game will be available for modders to do what they want with. Modders will have full access to the game’s scripting system and base scripts, as well as the ability to create levels that are static in nature as well as with procedurally generated and scripted elements.

In the interview, the developers expressed great pleasure with the unofficial modding scene for XCOM: Enemy Unknown and Enemy Within, even going so far as to state that the original games were “basically a 20 hour tutorial for The Long War”, a massive content and gameplay mod for Enemy Unknown developed by a handful of volunteer modders. They also commented on the features they expected to be implemented shortly after release, including free aiming and time units from the classic XCOM games.

XCOM 2 will be available exclusively through Steam this November.

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The Day In Review, 06/05/2015: Praise Gaben!–*hork*

The Day In Review

The Day In Review is a daily summary of notable gaming news from the past 24 hours.

Valve and HTC ship out the first batch of SteamVR devkits

Unlike Half-Life 2 Episode 3, this thing’s actually happening! Valve’s shipping out the first of their SteamVR Vive Developer Edition kits, so says the SteamVR official community page. Everyone from AAA studios to indie devs and even movie production companies are involved in the initial release wave, and more developers will be receiving the kits through late spring and summer. Included in the developer kit is the HTC-produced Vive VR headset (or is it called ReVive? — no one seems to agree on what to call it), two “Lighthouse” base stations, two SteamVR wireless controllers, and all the required cables and “warning: do not use SteamVR in the shower” papers you need to enjoy your new nausea inducer.

Okay, I’m being a bit dramatic about the motion sickness. Reportedly, the Vive is a better experience in that and many other regards than the Oculus Rift, which many people find to be nauseating even at the 90 Hz threshold for motion sickness reduction. The current developer kit for the Rift takes a fair bit of power to render smoothly for, and is supposedly a lower resolution than the final product will be. Rendering two high resolution cameras at a constant 90 frames per second is a lot of effort, and takes quite a powerful machine. It would be pretty disappointing to buy a shiny new 980 Ti or two just to find you can’t play VR games for more than a couple minutes before you feel the urge to run to the bathroom. If the Vive is in fact less problematic for people who suffer from motion sickness, it could be a more revolutionary product in the field of virtual reality gaming.

I bet this thing would be really fun with an omni-treadmill, though. I always wanted to get fit while playing DOOM. Maybe one day…

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